New technology is created and driven by people's needs and wants. Computing technology also allows collaboration locally and across the globe at different times. By communication and innovation, computing influences and are influenced by social interaction and cultural practices. However, the development of computing the Internet brings the ease of sending and receiving copies of digital media but also creates opportunities for unauthorized use and ethical complications.
- Network and Internet (Network Communication & Organization)
- Impacts of Computing (Culture; Social Interaction; Safety, Law and Ethics)
1B-NI-04 Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the Internet, and reassembled at the destination. (P4.4)
Information is sent and received over physical or wireless paths. It is broken down into smaller pieces called packets, which are sent independently and reassembled at the destination. Students should demonstrate their understanding of this flow of information by, for instance, drawing a model of the way packets are transmitted, programming an animation to show how packets are transmitted, or demonstrating this through an unplugged activity which has them act it out in some way.
1B-IC-18 Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices. (P7.1)
New computing technology is created and existing technologies are modified for many reasons, including to increase their benefits, decrease their risks, and meet societal needs. Students, with guidance from their teacher, should discuss topics that relate to the history of technology and the changes in the world due to technology. Topics could be based on current news content, such as robotics, wireless Internet, mobile computing devices, GPS systems, wearable computing, or how social media has influenced social and political changes.
1B-IC-19 Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users. (P1.2)
The development and modification of computing technology are driven by people’s needs and wants and can affect groups differently. Anticipating the needs and wants of diverse end users requires students to purposefully consider potential perspectives of users with different backgrounds, ability levels, points of view, and disabilities. For example, students may consider using both speech and text when they wish to convey information in a game. They may also wish to vary the types of programs they create, knowing that not everyone shares their own tastes.
1B-IC-20 Seek diverse perspectives for the purpose of improving computational artifacts. (P1.1)
Computing provides the possibility for collaboration and sharing of ideas and allows the benefit of diverse perspectives. For example, students could seek feedback from other groups in their class or students at another grade level. Or, with guidance from their teacher, they could use video conferencing tools or other online collaborative spaces, such as blogs, wikis, forums, or website comments, to gather feedback from individuals and groups about programming projects.
1B-IC-21 Use public domain or creative commons media, and refrain from copying or using material created by others without permission. (P7.3)
Ethical complications arise from the opportunities provided by computing. The ease of sending and receiving copies of media on the Internet, such as video, photos, and music, creates the opportunity for unauthorized use, such as online piracy, and disregard of copyrights. Students should consider the licenses on computational artifacts that they wish to use. For example, the license on a downloaded image or audio file may have restrictions that prohibit modification, require attribution, or prohibit use entirely.
Related Resources and Toolkits
Lesson 1-2 The Internet
Lesson 3-4 Changes in Technology
Lesson 5-6 Accessibility and usability
Lesson 7-8 Digital Citizenship